This activity is the extension of Manus: The magic of entrusted power It allows participants to extend their experience of the concept of entrusted power and its abuse
This activity is the extension of Manus: The magic of entrusted power It allows participants to extend their experience of the concept of entrusted power and its abuse
Understanding how entrusted power works and how each of us can use, abuse or not use entrusted power
AGE OF PARTICIPANTS
13 years old
METHODS
Theatrical approach
EQUIPEMENT
Not needed
MATERIALS
Not Provided
ESCAPE GAME
Not provided
Instructions
Make all the participants move in the space (15-30 min)
In this activity, instead of making a single huge group, divide the participants into groups of three people. If the number of participants cannot be divided into three, the facilitator asks the participants, who are left, to act as external spectators
Assign the first guide within the group, who must at the same time:
Move with the whole group in a specific space (which you define when you explain the game), taking care not to clash with other groups
When you say ‘MANUS!’, all the guides and groups begin to move
When you say ‘CHANGE!’, the leading role is transferred to the second participant in the group of three people. The new guide obtains the role by scrubbing their hands over those of the previous guide. The game resumes when you say ‘MANUS!’
When you say ‘CHANGE!’ for the second time, the leading role passes to the third participant of the group
you say ‘STOP! RULES CHANGE!’, you reduce the space in which the group has to move – so that it becomes more difficult not to collide with other groups
When you say ‘CHANGE AND MANUS!’, the leading role returns to the first guide
When you say ‘STOP! RULES CHANGE!’ for the second time, the room should be halved again. At the same time, make the overall atmosphere more competitive, by telling the participants that they will be disqualified if they step outside their imaginary borders
The game continues until it becomes impossible to move without colliding
In circle, make the participants think about the experience and discuss it all together (15-20min) You can lead the reflection in this way:
To raise the hand who preferred Manus (the first game) and who preferred Manus-2
Whether someone wants to speak about why they prefer this game to the other one
Hat is the difference between the two activities and who has the ‘entrusted power’ in Manus-2