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BARNGA game

Conflict of interests Learning Monitoring yourself Power

Time

60 min

Group size

5-15

Applicable to
digital tools

NO

Difficulty

1/5

Time

60 min

Group size

5-15

Applicable to digital tools

NO

Difficulty

1/5
This activity encourages participants to critically consider normative assumptions and cross-cultural communication through a simulation card game. It proposes a reflection on rules and the different perceptions of them
This activity encourages participants to critically consider normative assumptions and cross-cultural communication through a simulation card game. It proposes a reflection on rules and the different perceptions of them

THEORY OF REFERENCE

GOALS

  • Raising awareness of differences, trying different roles in the use of power
  • Understanding what happens when we do not apply the same rules or norms as others

AGE OF PARTICIPANTS

15 years old

METHODS

Simulation card game

EQUIPEMENT

A printed copy of BARNGA Game Rules for every group, shortened deck of normal playing cards for each group (2–7 and aces), table markers for forming a group, sheets of paper, pens or markers

MATERIALS

BARNGA Game Rules Download PDF

ESCAPE GAME

Not provided

Instructions

  • Everyone will play the same game except that each group has just slightly different rules. When a player moves to a new group, unable to communicate, they will face difficulties in winning a trick
  • Form groups of 4-6 people, which sit in a circle, each group well away from the others. Define an order for the groups by placing a numbered sign in front of each group
  • Each group is provided the same materials but rules sheets (which are different for each group, but this information is secret for participants)
  • Each group should read the rules and try out practise a few games until everyone understands how to play the game (10-15 min)
  • Once everyone is ready, pick up all the rule sheets and announce that the real game is played as a tournament with no verbal or written conversation. Players can communicate with gestures and draw pictures (not words!) if needed.
  • The tournament begins. Each round lasts a few minutes
  • In this tournament there is one rule: when a round is completed, the player with the most tricks moves to the table with a higher number, while the player with the fewest tricks moves to the table with the lowest number. If there is a drawing, the person whose first name is alphabetically first wins and moves to the table with a higher number. Repeat rounds until the game is finished (20-30 min)
  • After the game ask the participants how they feel (this game simulates a real-life situation). Try to discuss with the participants using the following questions (20 min): What specific real-life situations does this game remind you of? What does the simulation suggest doing if you find yourself in this situation in the ‘real world’? What are the main causes of problems or difficulties? What did you do during the game that worked for you? How is BARNGA related to the working topic?
NB: To better understand, watch this video

POSSIBILE VARIATION

Not provided

DIGITAL TOOLS

Not provided
Momo — More Monitoring Action in the EU